Loan | Credit Report | Credit Cards | Read News | Debt Consolidation
The Open Jedi Project [Archive] - The Galactic Senate

PDA

View Full Version : The Open Jedi Project


udm
04-17-2007, 12:37 PM
Hey folks, I've been lurking around here for some time already, finally decided to register. Looks like a good community to me!

I'm from Lucasforums, currently helping out with a mod called the Open Jedi Project. It's a mod that aims to change the many aspects of JA that people hated, one of which is the saber combat system. Many new features have also been added, such as an experience system and new force powers/weapons

Regarding our new combat system, all its mechanics have been changed. Most games released by Lucasarts are arcadish in lightsaber combat (maybe TFU will change that), but OJP creates an authentic saber combat system that makes the game feel like KOTOR or even the movies. Check out the 2nd official trailer I did for it (not exactly what I'd call professionally done though)

http://www.youtube.com/watch?v=tvk33-iyq7s

That trailer features an older version of OJP. ATM we have many new changes since previously - our skills system has undergone many changes, and we have some new animation replacements that make saber combat...well almost movie realistic. It's like playing KOTOR while being able to control your character's every motion

In JA, combat was very generic and standard - you just ran about, swinging your saber left right, hoping that your opponent would run into it. There was almost 0 chance of parrying your opponent's attack, regardless of whatever you did. OJP however makes saber combat very tactical. You can't run around while attacking now. Parrying is skill based. Blocking is automatic, but you lose dodge points - another new concept in OJP - if you fail to parry the attack (parry != block). Hard to elaborate in words though, check out another trailer here

http://www.youtube.com/watch?v=Z8PrvDD6dck

We're getting ready for the big V1 release soon. OJP is planning to focus on co-op. ATM since most of the mappers are pretty busy, we'll be releasing something simple out of the box (er internet) eg. "defend the base" maps, where Imperial troops will keep respawning and you have to just score as many kills as possible. Co-op is going to be awesome, especially with the new saber combat system and animations - I guarantee you that every round will be an unforgettable experience. Of course, we're keeping the good ol game modes in, such as FFA, but the mappers are dedicated to creating something epic and movie-like. Admit it, fighting side by side with another friend against 20 stormtroopers...that's magic :

If you have any questions or queries on OJP's plans or progress, do not hesitate to ask in this thread!

Alternatively, you can check out our wiki here (http://en.wikipedia.org/wiki/Ojp) or visit our forums
here (http://www.lucasforums.com/forumdisplay.php?f=542)

Jedi Master 2k5
04-17-2007, 02:49 PM
Hey thanks for the info, By the way WELCOME TO THE SENATE!!!

udm
04-17-2007, 07:35 PM
Thanks for the warm welcome! :bye:

I hope to get more people interested in the mod, as few people know about it. People assume that Open Jedi Project refers to an admin mod for JKA. The truth is, everyone who's working on OJP is dedicated to creating the best Star Wars mod/game

Cydon
04-18-2007, 01:43 AM
Every motion huh? Cool. :welcome:

udm
04-18-2007, 08:23 AM
Thanks! Well not exactly freeform movement like in Die by the Sword, but
combos can be performed infinitely with fluidity. Every saber clash is a matter of life and death, though you can perform parry moves to avoid death. Saber fights are now one-hit kills (mostly), but Jedi can also dodge saber attacks to a certain limit. Once their dodge points hit 0, they will die in one hit

Cydon
04-18-2007, 04:16 PM
Checked the wiki, liked TrueView a lot!